In this case, that’s A. It follows the same logic as the scanline algorithm, but instead of coloring in pixels, it checks the distance of the polygon versus what’s recorded in its Z-Buffer.
在这种情况下,它是 A。它遵循与扫描线算法相同的逻辑,但它不是以像素为单位着色,而是检查多边形的距离与其 Z 缓冲区中记录的距离。