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单词 Viewing frustum
释义

Viewing frustum

中文百科

视体

视体

在三维计算机图形学中,视体英语:viewing frustum)又称视景体视锥,是三维世界中在屏幕上可见的区域,即虚拟摄像机的视野。

该区域的实际形状依所模拟的摄像机镜头而定,但顾名思义,其常见的形状是方平截头体。将四棱锥截为平截头体的两个平面称作**面远平面。如果某个物体到摄像机的距离比**面近或比远平面远,那幺这个物体不会被显示。

视体剔除英语:Viewing frustum culling)指将完全处于视体外的物体移出渲染流程的过程。为了加速剔除过程,通常使用物体的包围体而不是物体本身来进行位置比较。

英语百科

Viewing frustum 视体

A view frustum
The appearance of an object in a pyramid of vision
Frustum

In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of the notional camera.

The view frustum is typically obtained by taking a frustum—that is a truncation with parallel planes—of the pyramid of vision, which is the adaptation of (idealized) cone of vision that a camera or eye would have to the rectangular viewports typically used in computer graphics. Some authors use pyramid of vision as a synonym for view frustum itself, i.e. consider it truncated.

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更新时间:2025/6/22 19:32:10