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单词 Savestate
释义

Savestate

中文百科

游戏存档 Saved game

(重定向自Savestate)
用于游戏存档的记忆卡,在第五、第六世代ROM普及时开始常见

游戏存档(有时称作游戏保存游戏储存游戏存盘或简称存档)是电子游戏中玩家进度的数字化存储信息。

从1970年代的早期游戏起,游戏平台硬件和存储器都在发展,更大更复杂的电脑游戏应运而生,反过来,游戏从开始到结束的时间也有增长的趋势。这自然有了以某种方式储存进度的需求,以及如何处理玩家角色死亡情况的需求。更现代的游戏着重强调故事,并在设计中允许玩家通过选择来以深远的方式影响之后的故事,一些设计师为让游戏体验永远是“全新”的,而不允许使用多个存档。

英语百科

Saved game 游戏存档

(重定向自Savestate)
Memory cards, used explicitly for game saves, were common during the 5th and 6th generation of consoles as read-only media became more popular.
Tux passes a checkpoint (the yellow bell) in the video game SuperTux.
Platine eines SNES-Spiels. Der SRAM-Baustein befindet sich rechts oben über dem etwas größeren ROM, welcher das eigentliche Spiel beinhaltet. Die Knopfzelle zur Spannungsversorgung des SRAM befindet sich links oben.
Platine aus dem Nintendo DS-Spiel

A saved game (also sometimes called a game save, savegame, savefile, or simply save) is a piece of digitally stored information about the progress of a player in a video game.

From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player character died. More modern games with a heavier emphasis on story telling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be 'fresh'.

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更新时间:2025/6/17 8:08:15