RealityEngine


RealityEngine refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s. The RealityEngine was positioned as Silicon Graphics's high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.