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单词 Raytracer
释义

Raytracer

英语百科

Ray tracing (graphics) 光线追踪

(重定向自Raytracer)
This recursive ray tracing of a sphere demonstrates the effects of shallow depth of field, area light sources and diffuse interreflection.
The ray tracing algorithm builds an image by extending rays into a scene.
Ray tracing can create realistic images.
In addition to the high degree of realism, ray tracing can simulate the effects of a camera due to depth of field and aperture shape (in this case a hexagon).

In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).

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更新时间:2025/6/19 23:08:10