Q*bert
(重定向自QBert)




Q*bert /ˈkjuːbərt/ is an arcade video game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses "isometric" graphics to create a pseudo-3D effect, and serves as a precursor to the isometric platformer genre. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.