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单词 Ice Cavern
释义

Ice Cavern

中文百科

萨尔达传说 时之笛 The Legend of Zelda: Ocarina of Time

(重定向自Ice Cavern)
本抓图显示林克可进行动作映射到右上角场景感知按钮上。按钮由左数来绿底小剑钮代表林克的抽剑攻击,蓝钮则还剑入鞘,而黄钮则用来控制次要武器
当玩者启用Z-瞄准时,画面视角会切换到类似电影的16:9宽银幕模式,敌人头上会标出小箭头表示为林克所瞄准

萨尔达传说 时之笛(日语:ゼルダの伝说 时のオカリナ,英语:The Legend of Zelda: Ocarina of Time是一款任天堂64的动作冒险电视游戏作品,由任天堂情报开发本部负责开发,为任天堂64主机上第一款《萨尔达传说》系列作品,同时也是该系列第一个3D化作品。出色的游戏设计、丰富的解谜元素,加上优秀的3D游戏画面和背景音效,令本作成为日本权威游戏杂志《Fami通》史上第一款获评满分(40分)的游戏。

此作本来计划在任天堂64DD平台上推出,但由于任天堂64DD的失败,使得此作最终以任天堂64的256 Mb(32 MB)卡带形式推出。1998年11月21日于日本开售,两天后(11月23日)于北美开售,而欧洲开售日期为同年12月11日。此后曾被重新收录于《萨尔达传说 时之笛 里》及《萨尔达传说合辑》两片游戏光盘内,在GameCube上推出;亦曾于2003年在神游机及2007年在Wii的在线游戏商店Virtual Console中重新推出。而在2011年6月7日《时之笛》在掌机任天堂3DS上再度推出,此版本的最大特点在于完全3D化的画面,同时画面的精致程度也大幅提升。

英语百科

The Legend of Zelda: Ocarina of Time 萨尔达传说 时之笛

(重定向自Ice Cavern)
A sword and shield—the latter bearing both the three triangles of the Triforce and the bird-like Hyrule crest—are positioned behind the game's title.
The on-screen display shows actions mapped to context-sensitive buttons. Here, the B (green) button controls Link's sword attack, the A (blue) button sheaths Link's sword, and the C (yellow) buttons control set-specific items.
When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them.
Originally intended as a 64DD game, Ocarina of Time was converted to cartridge during development. Later, its planned 64DD expansion title Ura Zelda became the GameCube's Master Quest.

The Legend of Zelda: Ocarina of Time is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe and Australia in December 1998. Originally developed for the 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in the The Legend of Zelda series, and the first with 3D graphics. It was followed by a direct sequel, The Legend of Zelda: Majora's Mask, in 2000.

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